Philhour
// Diplomacy
main page
"The Assyrian came down
like the wolf on the fold, // And his cohorts were gleaming in purple
and gold." — Lord
Byron, Destruction of Sennacherib
This
page last updated
May 16, 2006 9:07 AM
Diplomacy
House Rules
- Based in 4th Edition Rules
- All decisions by the game moderator are considered to be final, even
if in error, 18 hours after the game turnaround is first posted; this
prevents second-guessing and/or whining later in the game
- Orders must be submitted on time by e-mail to the moderator or by
phone call to the moderator; if orders are not received on time, the
country will be placed in civil disorder for that round; it is your
responsibility to make sure you are in accordance with this
clock
- The moderator will do his or her best to understand mistyped orders;
in the event of unresolvable or ambiguous orders, the order will be
canceled and the unit will be ordered to hold
- The moderator and his/her e-mail account are off-limits to espionage,
so as to not give an unfair advantage to players in his/her immediate
vicinity. Players are expected to interpret this rule as conservatively
as possible.
- When submitting orders, territory names can either be written in full
or they can be abbreviated according to the table on the last page of
the 4th Edition Rules; please
do not invent your own abbreviations
- Players who drop out are obliged to find their own replacement; if
no replacement is found, their country goes into civil disorder; after
two turns of civil disorder, the player is considered to be dropped
out and receives 0.00 points at the end of the game (see below); the
country continues to be in civil disorder for the remainder of the game
- The end-of-game scoring system, based on a modified Calhamer system,
is as follows:
- If a player wins by controlling 18 supply centers, he or she gains
7.00 unweighted points
- If a draw is declared, players who have not conceded split these
7.00 unweighted points among them, rounded down to nearest 0.01
- Players who survive to the end of the game each receive 0.50 unweighted
points
- Players who are eliminated (defeated) or who concede the game
each receive 0.25 unweighted points
- Players who drop out of the game without finding a standby (replacement)
player receive 0.00 unweighted points; if they do find a standby,
see below
- After unweighted points are distributed, each player receives
final (weighted) points, which consist of the unweighted points
divided by the following factors, then multiplied by the average
weight:
- Austria: 1.13
- England: 1.39
- France: 1.44
- Germany: 1.09
- Italy: 0.96
- Russia: 1.29
- Turkey: 1.27
- Average weight: 1.22
- (Note that the weights above were determined through large number
statistics of average win percentages over many years of moderated
convention play.)
- Only points won on the scoring system detailed here can count
for this rating system
- Points cannot be transfered between players
- If a player drops out before orders are submitted in Spring 1904,
but manages to locate a standby player, final points are divided
equally between the original player and the standby player(s); otherwise,
the original player gets a double share